Making Dresser 1
Making a handle with vectors and node editing, page 2.

Now that you have the basics of nodes and node editing, right?........let's have some fun with it.  I also have a suggestion to make.  Save the good stuff you make all on one psp file in layers.  That way you can use them again on other projects.

Remember how I said I would show you my feeble attempts?  Well here is a good example.  I wanted a thicker dresser handle with a touch of dark on the inside.  I set my Style swatches up with wood03.jpg as the Stroke/Foreground and the Solid Color Black as the Fill/Background.  My Point to Point Line was wider with a width of 4.  Still using the Solid Line so far.

I was just dealing with 5 little nodes, but I seemed to have problems getting the right look.  The top 3 captures of the nodes is where I was going wrong.  As you can see with the last example, below the top 3, the vertical shift has to be very subtle.  The midpoint, node #3 in the line of 5, is barely one grid block below the two endpoints.

Actually, only two of these look really bad.  The bottom one is what I wanted though.

So what you have learned so far is that you just have to fiddle with your nodes a few times to get them to look the way you want them to.  Instead of being afraid of nodes, what you really need to do is to just have some fun playing with them and see what you come up with.  Making little pieces of hardware for your dresser is a good way to practice so that when the next big project involving node editing comes along you will understand what to do.



Let's try a Freehand vector. Ok......that's sort of what I'm looking to get in the end, only much better!  I thought I'd draw what I wanted with the Paintbrush so you would have a clue what I was trying to achieve.

I changed my top Styles swatch to wood01.jpg pattern.  Clicking on the Draw tool, I set the Type as Freehand Line, Width 5, Line style still a Solid Line, Antialias, Create as vector.

Since this is Freehand, you don't place node points down.  You just draw, drawing like I did above with the Paintbrush.  Here is what my silly nodes looked like.

I managed to fix the right side up, but the left side just didn't want to fix.
So I right clicked and Quit Node Editing.

Here is how I made a usable piece of hardware out of the above mess.
After converting to a raster layer, I selected the left side and deleted it.
Then I copied the right side and pasted it as a new selection.
While still selected, I mirrored it and moved it into the correct position.

Hey!  Not bad after the Inner Bevel Metallic Preset!

This is where I used 8 nodes to try and achieve a natural looking dip.

It's number 1 on the left.  I still need to refine my techniques.
I do think I managed to get some useful hardware in the end.


Have you noticed that I keep saying use Solid Line for now?  Well.......it's time to play with other lines!  And you can make some great hardware this way.  All of these finished images had the Inner Bevel Metallic Preset applied to them.  I did one set using Stained Wood as the Stroke/Foreground and the solid color black as the Fill/Background.  The Type was set to Single line, and the width varied between 3 and 5.  I simply played with different Line styles.  Not only was this fun, it was easy to make great looking metal pieces!  I'm thinking of using the small bronze dots at the top of this first image to decorate furniture for a studded look.

I have both of these files saved as a psp image, each metal on its own layer.
I used wood01.jpg and the solid color black for the gold metals.

And yes, you can make silver hardware too.
Use the Metallic Gradient for the Stroke/Foreground.
These also have the Inner Bevel Metallic Preset applied to them.

[ Dresser 1 ]  [ Making the Handle 1 ]  [ More Hardware ]  [ Drawers &  Top 1  ]  [ Mirror 1 ]  [ Legs ]
[ More Mirrors ]  [ Dresser 2 ]  [ Drawers &  Top 2  ]  [ Matching Mirror 2 ]


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