
Now to make textured fabric for our towels. Open a new transparent image, 200x200 pixels. Decide on the color range you would like your fabric to be. I want a nice aqua color. Pick two shades of your color: a lighter one and a darker one. Have the lighter shade as your top/foreground color swatch and the darker shade as your bottom/background color swatch. Flood fill your transparent image with the lighter color. Now flip the color swatches.




It's time to pick your texture now. I used the Burlap.bmp texture that you can find on the page from the link above. (When I begin the actual towels in this tutorial, I will be using fabric made with the Glass2.bmp and the Soft Weave.bmp.) Your texture needs to be the top swatch in your Textures. So with the darker shade of solid color on top, and the texture on top, Flood Fill. Now you can play with the different bmps and various colors to create some nice fabric textures.


Once you have your fabric made, it's time to make the towel bar to hang your towels up on. I wanted to give myself a little working room, so I created a new transparent image, 250x150 pixels. Click on the Preset Shapes tool. Make sure you have your Tool Options window open. Use Button 009. Make sure you Retain style. If you do not want to leave "Create as vector" checked, first add a new layer to your image for the bar. Now draw your bar similar to the one shown below. I would judge it to be about 200 pixels wide, 20 pixels high. Being exact isn't important, but looking like a bar for towels is. I kept mine as a vector in case I wanted to adjust it, and after that I converted it to a Raster Layer.


Making the Shapes tool active again, I now draw a rectangular version of the button for the base. If you do not have "Create as vector" checked, add a new layer first called base. After I converted my vector base to a Raster Layer, I copied and pasted it as a new layer. Then I mirrored it. My trick for making sure things are lined up correctly is to use the selection tool. I selected from the left base over to the right base. I actually had them lined up correctly, but if you didn't, you could leave the ants marching and then use the Mover tool to adjust the section that wasn't lined up exactly.


Make the bar layer active again. Click on the Retouch tool. Use the Soften mode with the settings shown below. Soften the bar where it lays on the base, both left and right.

Merge visible layers and save this as a psp file.
Considering that "some" people didn't save their fringe from the rug tutorial
as a psp file for later use, I will say that it is required you
save your bar as a psp file for later use. You can color the
bar and save it as more psp files, and you can make tubes from the various
bars.
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